For example an electric shock might be used on vertical (up, down) doors only, while the "gun and string" is used for horizontal (left, right) doors. This makes the game excellent as two player entertainment, but rather ordinary in one player mode.Įxperienced players sometimes use various strategies to help them remember which traps are located where. Some pieces of furniture also contain 'remedies' which match up to specific traps - these allow a trap to be defused, but can only be fetched one at a time.Ī successful player must remember correctly where their own traps are hidden, while "reading" their opponent to deduce the most likely location of his or her traps. Strategy is introduced by limiting the quantity of each trap a spy can use, and by allowing the traps to be triggered by either spy. *TIME BOMB (Remedy: None, though the spy's face will turn blue upon entering a time bomb trapped room) These traps are triggered when a spy searches a piece of furniture for an item, or opens a booby trapped door, resulting in a cartoon style animation showing the subject being blown up, zapped with electricity, etc and floating up to heaven as an angel. As well as hand-to-hand combat (achieved by wiggling the joystick left and right when the spies are in proximity to each other) the spies can place traps on the furniture and doors which occupy the playing area. Higher levels have more rooms, and therefore a larger play area.
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The arena is an embassy, constructed from a series of interconnected rooms laid out on a grid pattern. When a spy is killed they drop all their items, and are forced to sit out of the game for a few moments while their timer is depleted at a faster rate. The object of the exercise is to kill your opponent as many times as possible, while collecting all the items needed to exit the game before the timer expires. The NES version will be re-released on the Wii's Virtual Console in Europe in the near future. It was later ported to a much wider range of platforms including the ZX Spectrum, Acorn Electron, Atari ST, BBC Micro, Commodore 16, MSX, Amstrad CPC, Amiga, Master System, Game Boy, Game Boy Color and Nintendo Entertainment System, which was emulated to the Game Boy Advance.
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Spy", about the slapstick antics of two spies trying to kill each other with improbably complex and elaborate traps and weapons.
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It was an innovative two-player, split-screen game, based on MAD Magazine's long running cartoon strip, " Spy vs.
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Spy" was a game first published by First Star Software in 1984 for the Atari 8-bit family, Commodore 64 and Apple II computers. Commodore 64 version of Spy vs Spy.] "Spy vs.